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Chris Huff <chr### [at] yahoo com> wrote:
: The blurred reflection patch jittered the normal to the surface,
: and then used the jittered normal to calculate the reflection direction.
: Doing this for the blurred transparency patch would make the blur
: dependant on the ior of the object
But which way is the correct one? Which one is the physically more accurate?
It sounds to me that it's more physically accurate to make the blurred
reflection to depend on the ior. I may be wrong, though.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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